An Emerging Model of Creative Game-Based Learning

نویسندگان

  • Anja Sisarica
  • Neil A. M. Maiden
چکیده

We consider the integration of creative approaches to problem solving into pervasive games is a natural extension of play for creative thinking – one that can innovatively drive technology-led changes to the facilitation of creative thinking and pose a new genre in serious gaming for learning. This paper presents an initial proposal of a new model of creative game-base learning (CGBL), which emerged through mapping of established characteristics of climates that encourage creativity and innovation to characteristics of effective serious games.

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تاریخ انتشار 2013